Designing a serious game for in-field interventions to promote nightlife well-being
Published:
2013
Publisher:
Studies in Health Technology and Informatics
Type:
Journal article
Volume:
191
Page(s):
70-4
Abstract
Nightlife well-being interventions, although much needed, face several challenges related to the specificity of the context addressed. We argue that a game-facilitated intervention helps with facing these challenges. The characteristics of a game developed to this goal and the results of user tests conducted in situ are presented.